Industry top-down
Electronic Gaming & Multimedia
Latest reported revenue & EPS across the covered companies in this industry, with year-over-year (YoY) change. From disclosed earnings — not investment advice.
AI industry top-down
The electronic gaming and multimedia industry has shown mixed results in its recent performance. Median revenue saw a slight decrease, with some companies experiencing significant revenue declines. Conversely, some companies achieved high revenue growth. While profitability metrics were limited, a decrease in earnings per share (EPS) was observed among companies with available data. Overall, significant variations in individual company performance were evident.
- Some companies continue to see declining sales
- Profitability indicators decline
AI synthesis of disclosed results and analyst research across these companies — not investment advice.
Companies — latest quarter
| Company | Period | Revenue | Rev YoY | EPS | EPS YoY | Surprise |
|---|---|---|---|---|---|---|
| EAELECTRONIC ARTS INC. | FY2026 Q3 | $5.57B | -3.7% | $3.26 | -18.7% | — |
| PLTKPlaytika Holding Corp. | FY2026 Q1 | $706M | +8.4% | $0.08 | -42.9% | — |
| DDIDoubleDown Interactive Co., Ltd. | FY2024 Q3 | $225.77M | — | $30.25 | — | — |
| MRDNMeridian Holdings Inc./NV | FY2026 Q1 | $42.72M | +71.9% | $-0.02 | — | — |
| GCLGCL Global Holdings Ltd | FY2026 Q2 | $50.91M | — | $0.00 | — | — |
| MYPSPLAYSTUDIOS, Inc. | FY2026 Q1 | $62.71M | -19.4% | $-0.02 | — | — |
| GMHSGamehaus Holdings Inc. | FY2025 Q3 | $113.6M | — | $0.11 | — | — |
| GAMEGameSquare Holdings, Inc. | FY2026 Q1 | $7.44M | -58.0% | $-0.14 | — | — |
| MSGMMotorsport Games Inc. | FY2026 Q1 | $1.76M | -41.9% | $0.33 | — | — |
| GXAIGAXOS.AI INC. | FY2026 Q1 | $23.73K | — | $-0.17 | — | — |
| GDCGD Culture Group Ltd | FY2024 Q3 | $150K | 0.0% | $-1.47 | — | — |
| MGAMMobile Global Esports, Inc. | FY2026 Q1 | $6.32K | — | $-0.01 | — | — |
| 348030MOBIRIX Corporation | FY2026 Q2 | ₩6.12B | -40.6% | ₩135.00 | — | — |
| 225570NEXON Games Co., Ltd. | FY2026 Q2 | ₩41.45B | +7.5% | ₩138.00 | — | — |
| 205500NEXUS Co., Ltd. | FY2026 Q2 | ₩5.79B | -37.9% | ₩136.00 | — | — |
| 204610T3 Entertainment Inc. | FY2026 Q2 | ₩25.8B | +31.1% | ₩86.00 | -5.5% | — |
| 123420Wemade Play Co., Ltd. | FY2026 Q2 | ₩32.19B | +8.7% | ₩308.00 | -74.4% | — |
| 217270Neptune Company | FY2026 Q2 | ₩26.6B | -22.1% | ₩-119.00 | — | — |
| 206400BENO TNR, Inc. | FY2026 Q1 | ₩735.5M | -39.0% | ₩-101.26 | — | — |
| 192080DoubleUGames Co., Ltd. | FY2026 Q2 | ₩210.63B | +22.5% | ₩2502.00 | +119.5% | — |
| 052770ITOXI Corp. | FY2026 Q2 | ₩71.72M | -98.9% | ₩27.00 | -55.0% | — |
YoY = vs. the same quarter last year · Surprise = EPS actual vs. consensus. Latest reported quarter per company, from disclosed earnings filings. QoQ is omitted because quarterly filings don’t break out Q4 (US) and report cumulatively (KR).